This module defines a number of low-level functions and classes that most TADS 3 programs will need, whether based on the adv3 library or not. This module includes the main program entrypoint, the basic Exception classes, and the modular initialization framework.
The compiler automatically links this module into every program by default, but you can override this by specifying the "-nodef" option to t3make. If you remove this module, you'll have to provide your own implementations for many of the functions and classes defined here.
Summary of Classes
Summary of Global Objects
Summary of Global Functions
Default string display function. Our main entrypoint code establishes this function as the default output function.
Library initialization. This is called during each program start-up to initialize the program. Since this is run each time the user starts the program, this can display any introductory messages, set up the user interface, and so on.
Main program entrypoint. The VM invokes this function at program startup.
Common main entrypoint. This function can be called with or without a saved state file to restore.
Main program entrypoint for restoring a saved state. The VM invokes this function at startup instead of _main() when the user explicitly specifies a saved state file to restore when starting the program. (On a command-line interpreter, this would involve using a special option on the T3 interpreter command line; for a GUI shell, this might simply involve double-clicking on the desktop icon for a saved state file.)
Note that we must export this as the 'mainRestore' symbol so that the interpreter knows how to find it.
Raw output capture. This bypasses any filtering and directly captures any output generated by the callback.
Library pre-initialization. This is called immediately after compilation to pre-initialize the program. Any changes made here to object states become part of the initial state stored in the image file, so this establishes the static initial state of the program.
The advantage of doing work during pre-initialization is that this work is done once, during compilation, and is thus not repeated each time a user starts the program. Time-consuming initialization work can thus be made invisible to the user.
Note that the pre-initialization code should never do anything that involves the user interface, since this code runs during compilation and does not run again when users start the program. So, anything that you want a user to see must be done during normal initialization (such as in the main() routine), not here.
Get the "translated" datatype of a value. This is essentially the same as dataType(), except that anonymous function objects and dynamic function objects are treated as being "function pointer" types (TypeFuncPtr).
Flexible function call. This calls the given function, passing as many arguments from the given argument list as the function actually wants. If the list doesn't have enough arguments to satisfy the function's minimum requirements, we add 'nil' arguments to pad out the minimum. If the list exceeds the function's maximum, we drop arguments past the maximum.
For convenience, a simple object iterator function. This function invokes a callback function for each instance of the given class, in arbitrary order.
The callback is invoked with one argument, which gives the current instance. The callback can "break" out of the loop by throwing a BreakLoopSignal, which can be done conveniently using the breakLoop macro.
General post-load initialization. The main program entrypoint _main() calls this routine to set up the default display function, run pre-initialization if necessary, and run initialization. This routine is also useful for the target of a restartGame() routine, to perform all of the basic load-time initialization again after a restart.
Find an instance of the given class for which the given function returns true. We iterate over objects of the given class in arbitrary order, and return the first instance for which the function returns true. Retursn nil if there is no such instance.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3