Fuseclassevents.t[682]

Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.

class Fuse :   Event

Superclass Tree   (in declaration order)

Fuse
        Event
                BasicEvent
                        object

Subclass Tree  

Fuse
        SenseFuse

Global Objects  

(none)

Summary of Properties  

Inherited from Event :
eventOrder  isPromptDaemon  nextRunTime 

Inherited from BasicEvent :
obj_  prop_  sense_  source_ 

Summary of Methods  

construct  executeEvent 

Inherited from Event :
delayEvent  getNextRunTime  removeEvent 

Inherited from BasicEvent :
callMethod  eventMatches 

Properties  

(none)

Methods  

construct (obj, prop, turns)OVERRIDDENevents.t[688]

Creation. 'turns' is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.

executeEvent ( )OVERRIDDENevents.t[701]
execute the fuse

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3