playerActionMessagesobjectmsg_neu.t[2561]

Verb messages for standard library verb implementations for actions performed by the player character. These return strings suitable for use in VerifyResult objects as well as for action reports (defaultReport, mainReport, and so on).

Most of these messages are generic enough to be used for player and non-player character alike. However, some of the messages either are too terse (such as the default reports) or are phrased awkwardly for NPC use, so the NPC verb messages override those.

playerActionMessages :   MessageHelper

Superclass Tree   (in declaration order)

playerActionMessages
        MessageHelper
                object

Summary of Properties  

alreadyAttachedMsg  alreadyBurningMsg  alreadyClosedMsg  alreadyHoldingMsg  alreadyInLocMsg  alreadyLockedMsg  alreadyLyingMsg  alreadyLyingOnMsg  alreadyOpenMsg  alreadyPulledMsg  alreadyPushedMsg  alreadyPutBehindMsg  alreadyPutInMsg  alreadyPutOnMsg  alreadyPutUnderMsg  alreadySittingMsg  alreadySittingOnMsg  alreadyStandingMsg  alreadyStandingOnMsg  alreadySwitchedOffMsg  alreadySwitchedOnMsg  alreadyUnlockedMsg  alreadyWearingMsg  askVagueMsg  candleNotLitMsg  candleOutOfFuelMsg  cannotAskSelfForMsg  cannotAskSelfMsg  cannotAttachKeyToMsg  cannotAttachMsg  cannotAttachToMsg  cannotAttachToSelfMsg  cannotBoardMsg  cannotBurnDobjWithMsg  cannotBurnMsg  cannotBurnWithMsg  cannotCleanMsg  cannotCleanWithMsg  cannotClimbMsg  cannotCloseMsg  cannotConsultMsg  cannotCutWithMsg  cannotDetachFromMsg  cannotDetachMsg  cannotDetachPermanentMsg  cannotDigMsg  cannotDigWithMsg  cannotDoFromHereMsg  cannotDoThatMsg  cannotDrinkMsg  cannotEatMsg  cannotEnterHeldMsg  cannotEnterMsg  cannotEnterOnMsg  cannotExtinguishMsg  cannotFastenMsg  cannotFastenToMsg  cannotFindTopicMsg  cannotFlipMsg  cannotFollowSelfMsg  cannotGetOffOfMsg  cannotGetOutMsg  cannotGiveToItselfMsg  cannotGiveToMsg  cannotGiveToSelfMsg  cannotGoBackMsg  cannotGoThatWayInDarkMsg  cannotGoThatWayMsg  cannotGoThroughMsg  cannotJumpOffHereMsg  cannotJumpOffMsg  cannotJumpOverMsg  cannotKissMsg  cannotKissSelfMsg  cannotLieOnMsg  cannotLightMsg  cannotLockMsg  cannotLockWithMsg  cannotLookBehindMsg  cannotLookInClosedMsg  cannotLookThroughMsg  cannotLookUnderMsg  cannotMoveActorMsg  cannotMoveFixtureMsg  cannotMoveHeavyMsg  cannotMoveImmovableMsg  cannotMovePersonMsg  cannotMovePushableMsg  cannotMoveWithMsg  cannotOpenLockedMsg  cannotOpenMsg  cannotPlugInMsg  cannotPlugInToMsg  cannotPourIntoMsg  cannotPourMsg  cannotPourOntoMsg  cannotPushTravelMsg  cannotPutActorMsg  cannotPutBehindMsg  cannotPutBehindRestrictedMsg  cannotPutBehindSelfMsg  cannotPutFixtureMsg  cannotPutHeavyMsg  cannotPutImmovableMsg  cannotPutInDispenserMsg  cannotPutInRestrictedMsg  cannotPutInSelfMsg  cannotPutOnRestrictedMsg  cannotPutOnSelfMsg  cannotPutPersonMsg  cannotPutPushableMsg  cannotPutUnderMsg  cannotPutUnderRestrictedMsg  cannotPutUnderSelfMsg  cannotRemoveHeldMsg  cannotReturnToDispenserMsg  cannotScrewMsg  cannotScrewWithMsg  cannotSetToMsg  cannotShowToItselfMsg  cannotShowToMsg  cannotShowToSelfMsg  cannotSitOnMsg  cannotSleepMsg  cannotStandOnMsg  cannotStandOnPathMsg  cannotSwitchMsg  cannotTakeActorMsg  cannotTakeFixtureMsg  cannotTakeHeavyMsg  cannotTakeImmovableMsg  cannotTakeLocationMsg  cannotTakePersonMsg  cannotTakePushableMsg  cannotTalkToSelfMsg  cannotTasteActorMsg  cannotTastePersonMsg  cannotTellSelfMsg  cannotThrowAtContentsMsg  cannotThrowAtSelfMsg  cannotThrowToMsg  cannotTurnMsg  cannotTurnOffMsg  cannotTurnOnMsg  cannotTurnWithMsg  cannotTypeOnMsg  cannotUnboardMsg  cannotUnfastenFromMsg  cannotUnfastenMsg  cannotUnlockMsg  cannotUnlockWithMsg  cannotUnplugFromMsg  cannotUnplugMsg  cannotUnscrewMsg  cannotUnscrewWithMsg  cutNoEffectMsg  dontThrowDirMsg  droppingSelfMsg  flashlightOnButDarkMsg  followAlreadyHereInDarkMsg  followAlreadyHereMsg  followUnknownMsg  giveAlreadyHasMsg  keyDoesNotFitLockMsg  keyNotDetachableMsg  keyNotOnKeyringMsg  matchNotLitMsg  moveNoEffectMsg  moveToNoEffectMsg  mustBeStandingMsg  mustSpecifyTurnToMsg  newlyDarkMsg  noKeyNeededMsg  noRoomToLieMsg  noRoomToSitMsg  noRoomToStandMsg  notAContainerMsg  notASurfaceMsg  notAttachedToMsg  notAWeaponMsg  notCarryingMsg  notDoffableMsg  notFollowableMsg  nothingBehindMsg  nothingBeyondDoorMsg  nothingInsideMsg  nothingThroughMsg  nothingThroughPassageMsg  nothingToHearMsg  nothingToSmellMsg  nothingUnderMsg  notOnPlatformMsg  notWearableMsg  notWearingMsg  objNotForKeyringMsg  okayAttachToMsg  okayBurnCandleMsg  okayBurnMatchMsg  okayCloseMsg  okayDetachFromMsg  okayDoffMsg  okayDropMsg  okayEatMsg  okayExtinguishCandleMsg  okayExtinguishMatchMsg  okayJumpMsg  okayLockMsg  okayNotStandingOnMsg  okayOpenMsg  okayPullLeverMsg  okayPullSpringLeverMsg  okayPushButtonMsg  okayPushLeverMsg  okayPutBehindMsg  okayPutInMsg  okayPutOnMsg  okayPutUnderMsg  okayTakeMsg  okayTurnOffMsg  okayTurnOnMsg  okayUnlockMsg  okayWearMsg  okayYellMsg  pullNoEffectMsg  pushNoEffectMsg  puttingSelfMsg  sayGoodbyeMsg  sayHelloMsg  sayNoMsg  sayYesMsg  setToInvalidMsg  shouldNotBreakMsg  shouldNotThrowAtFloorMsg  stairwayNotDownMsg  stairwayNotUpMsg  takeFromNotBehindMsg  takeFromNotInActorMsg  takeFromNotInMsg  takeFromNotOnMsg  takeFromNotUnderMsg  takingSelfMsg  tellVagueMsg  throwingSelfMsg  timePassesMsg  tooDarkMsg  turnToInvalidMsg  unknownHowToLockMsg  unknownHowToUnlockMsg  unlockRequiresKeyMsg  uselessToAttackMsg  whereToGoMsg  wrongAttachmentMsg  wrongDetachmentMsg 

Summary of Methods  

actorCannotSeeMsg  becomingTooLargeForActorMsg  becomingTooLargeForContainerMsg  cannotBeWearingMsg  cannotDoFromMsg  cannotEnterExitOnlyMsg  cannotFitIntoOpeningMsg  cannotFitOutOfOpeningMsg  cannotFollowFromHereMsg  cannotGoThatWayInVehicleMsg  cannotGoThroughClosedDoorMsg  cannotHearMsg  cannotMoveComponentMsg  cannotMoveThroughClosedMsg  cannotMoveThroughContainerMsg  cannotMoveThroughMsg  cannotPushObjectNestedMsg  cannotPushObjectThatWayMsg  cannotPutComponentMsg  cannotReachIntoOpeningMsg  cannotReachObjectMsg  cannotReachOutOfOpeningMsg  cannotReachThroughMsg  cannotSmellMsg  cannotTakeComponentMsg  cannotTasteMsg  cannotThrowThroughMsg  cannotTouchThroughClosedMsg  cannotTouchThroughContainerMsg  circularlyBehindMsg  circularlyInMsg  circularlyOnMsg  circularlyUnderMsg  containerBecomingTooFullMsg  containerTooFullMsg  decorationNotImportantMsg  doorClosesBehindMsg  droppingObjMsg  floorlessDropMsg  foundKeyOnKeyringMsg  foundNoKeyOnKeyringMsg  handsBecomingTooFullForMsg  handsTooFullForMsg  heardButNotSeenMsg  invalidStagingContainerActorMsg  invalidStagingContainerMsg  invalidStagingLocationMsg  lookInVaporousMsg  movedKeysToKeyringMsg  movedKeyToKeyringMsg  mustBeBurningMsg  mustBeCarryingMsg  mustBeClosedMsg  mustBeEmptyMsg  mustBeHoldingMsg  mustBeInMsg  mustBeOpenMsg  mustBeUnlockedMsg  mustBeVisibleMsg  mustDetachMsg  mustGetOnMsg  mustLieOnMsg  mustOpenDoorMsg  mustSitOnMsg  nestedRoomTooHighMsg  nestedRoomTooHighToExitMsg  noiseSourceMsg  noResponseFromMsg  notAddressableMsg  notInterestedMsg  notWithIntangibleMsg  notWithVaporousMsg  npcDescMsg  objCannotHearActorMsg  odorSourceMsg  okayFollowInSightMsg  okayPostureChangeMsg  okayPushTravelMsg  okaySetToMsg  okayTurnToMsg  rearTooFullMsg  refuseCommand  roomOkayPostureChangeMsg  smelledButNotSeenMsg  surfaceTooFullMsg  takenAndMovedToKeyringMsg  thingDescMsg  thingSmellDescMsg  thingSoundDescMsg  throwCatchMsg  throwFallMsg  throwFallShortMsg  throwHitFallMsg  throwHitMsg  throwShortMsg  tooDistantMsg  tooHeavyForActorMsg  tooLargeForActorMsg  tooLargeForContainerMsg  tooLargeForRearMsg  tooLargeForUndersideMsg  totalTooHeavyForMsg  undersideTooFullMsg  unthingNotHereMsg  vehicleCannotDoFromMsg  willNotCatchMsg  willNotLetGoMsg 

Inherited from MessageHelper :
askDisambigList  shortTIMsg  shortTMsg 

Properties  

alreadyAttachedMsgmsg_neu.t[3827]

cannot attach because we're already attached to the given object

alreadyBurningMsgmsg_neu.t[3804]
object is already burning

alreadyClosedMsgmsg_neu.t[3889]
no description available

alreadyHoldingMsgmsg_neu.t[2877]
taking something already being held

alreadyInLocMsgmsg_neu.t[3983]
actor is already in a location

alreadyLockedMsgmsg_neu.t[3892]
already locked/unlocked

alreadyLyingMsgmsg_neu.t[3990]
no description available

alreadyLyingOnMsgmsg_neu.t[3991]
no description available

alreadyOpenMsgmsg_neu.t[3888]
already open/closed

alreadyPulledMsgmsg_neu.t[3663]
lever is already in pulled state

alreadyPushedMsgmsg_neu.t[3652]
lever is already in pushed state

alreadyPutBehindMsgmsg_neu.t[2904]
we can't put the dobj behind the iobj because it's already there

alreadyPutInMsgmsg_neu.t[2895]
we can't put the dobj in the iobj because it's already there

alreadyPutOnMsgmsg_neu.t[2898]
we can't put the dobj on the iobj because it's already there

alreadyPutUnderMsgmsg_neu.t[2901]
we can't put the dobj under the iobj because it's already there

alreadySittingMsgmsg_neu.t[3988]
no description available

alreadySittingOnMsgmsg_neu.t[3989]
no description available

alreadyStandingMsgmsg_neu.t[3986]
actor is already standing/sitting on/lying on

alreadyStandingOnMsgmsg_neu.t[3987]
no description available

alreadySwitchedOffMsgmsg_neu.t[3725]
no description available

alreadySwitchedOnMsgmsg_neu.t[3724]
switch is already on/off

alreadyUnlockedMsgmsg_neu.t[3893]
no description available

alreadyWearingMsgmsg_neu.t[2846]
already wearing item

askVagueMsgmsg_neu.t[3581]
vague ASK/TELL (for ASK/TELL <actor> <topic> syntax errors)

candleNotLitMsgmsg_neu.t[3764]
extinguishing a candle that isn't lit

candleOutOfFuelMsgmsg_neu.t[3757]
trying to light a candle with no fuel

cannotAskSelfForMsgmsg_neu.t[3547]
can't ask yourself for anything

cannotAskSelfMsgmsg_neu.t[3543]
can't ask yourself about anything

cannotAttachKeyToMsgmsg_neu.t[3955]
cannot attach key (dobj) to (iobj)

cannotAttachMsgmsg_neu.t[3817]
cannot attach object to object

cannotAttachToMsgmsg_neu.t[3819]
no description available

cannotAttachToSelfMsgmsg_neu.t[3823]
cannot attach to self

cannotBoardMsgmsg_neu.t[3967]
no description available

cannotBurnDobjWithMsgmsg_neu.t[3800]
cannot burn this specific direct object with this specific iobj

cannotBurnMsgmsg_neu.t[3795]
cannot burn

cannotBurnWithMsgmsg_neu.t[3796]
no description available

cannotCleanMsgmsg_neu.t[3948]
cannot clean object

cannotCleanWithMsgmsg_neu.t[3951]
no description available

cannotClimbMsgmsg_neu.t[3879]
cannot climb object

cannotCloseMsgmsg_neu.t[3884]
no description available

cannotConsultMsgmsg_neu.t[3770]
cannot consult object

cannotCutWithMsgmsg_neu.t[3876]
can't use iobj to cut anything

cannotDetachFromMsgmsg_neu.t[3857]
no description available

cannotDetachMsgmsg_neu.t[3856]
cannot detach object from object

cannotDetachPermanentMsgmsg_neu.t[3861]
no obvious way to detach a permanent attachment

cannotDigMsgmsg_neu.t[2870]
cannot dig here

cannotDigWithMsgmsg_neu.t[2873]
not a digging implement

cannotDoFromHereMsgmsg_neu.t[3364]
cannot carry out a command from this location

cannotDoThatMsgmsg_neu.t[2567]
generic "can't do that" message - this is used when verification fails because an object doesn't define the action ("doXxx") method for the verb

cannotDrinkMsgmsg_neu.t[3944]
no description available

cannotEatMsgmsg_neu.t[3943]
not edible/drinkable

cannotEnterHeldMsgmsg_neu.t[3976]
cannot sit/lie/stand on something being held

cannotEnterMsgmsg_neu.t[4043]
cannot enter/go through

cannotEnterOnMsgmsg_neu.t[3777]
cannot enter anything on object

cannotExtinguishMsgmsg_neu.t[3807]
cannot extinguish

cannotFastenMsgmsg_neu.t[4019]
cannot fasten/unfasten

cannotFastenToMsgmsg_neu.t[4020]
no description available

cannotFindTopicMsgmsg_neu.t[3511]
failed to find a topic in a consultable object

cannotFlipMsgmsg_neu.t[3783]
cannot flip object

cannotFollowSelfMsgmsg_neu.t[3604]
cannot follow yourself

cannotGetOffOfMsgmsg_neu.t[3969]
no description available

cannotGetOutMsgmsg_neu.t[3980]
cannot get out (of current location)

cannotGiveToItselfMsgmsg_neu.t[3559]
can't give something to itself

cannotGiveToMsgmsg_neu.t[3571]
can't give/show something to a non-actor

cannotGiveToSelfMsgmsg_neu.t[3555]
can't give yourself something

cannotGoBackMsgmsg_neu.t[3360]
we don't know the way back for a GO BACK

cannotGoThatWayInDarkMsgmsg_neu.t[3356]
travel attempted in the dark in a direction with no exit

cannotGoThatWayMsgmsg_neu.t[3353]
travel attempted in a direction with no exit

cannotGoThroughMsgmsg_neu.t[4045]
no description available

cannotJumpOffHereMsgmsg_neu.t[3507]
cannot jump off (with no direct object) from here

cannotJumpOffMsgmsg_neu.t[3504]
cannot jump off object

cannotJumpOverMsgmsg_neu.t[3501]
cannot jump over object

cannotKissMsgmsg_neu.t[4134]
cannot kiss something

cannotKissSelfMsgmsg_neu.t[4141]
cannot kiss yourself

cannotLieOnMsgmsg_neu.t[3964]
no description available

cannotLightMsgmsg_neu.t[3792]
cannot light

cannotLockMsgmsg_neu.t[3899]
object is not lockable/unlockable

cannotLockWithMsgmsg_neu.t[3912]
object is not a key

cannotLookBehindMsgmsg_neu.t[2804]
this is an object we can't look behind/through

cannotLookInClosedMsgmsg_neu.t[3896]
cannot look in container because it's closed

cannotLookThroughMsgmsg_neu.t[2806]
no description available

cannotLookUnderMsgmsg_neu.t[2805]
no description available

cannotMoveActorMsgmsg_neu.t[3006]
no description available

cannotMoveFixtureMsgmsg_neu.t[2910]
trying to move a Fixture to a new container by some means (take, drop, put in, put on, etc)

cannotMoveHeavyMsgmsg_neu.t[2925]
no description available

cannotMoveImmovableMsgmsg_neu.t[2920]
no description available

cannotMovePersonMsgmsg_neu.t[3013]
no description available

cannotMovePushableMsgmsg_neu.t[2951]
no description available

cannotMoveWithMsgmsg_neu.t[3692]
cannot use object as an implement to move something

cannotOpenLockedMsgmsg_neu.t[3905]
attempting to open a locked object

cannotOpenMsgmsg_neu.t[3883]
object is not openable/closable

cannotPlugInMsgmsg_neu.t[4027]
cannot plug/unplug

cannotPlugInToMsgmsg_neu.t[4028]
no description available

cannotPourIntoMsgmsg_neu.t[3811]
no description available

cannotPourMsgmsg_neu.t[3810]
cannot pour/pour in/pour on

cannotPourOntoMsgmsg_neu.t[3813]
no description available

cannotPushTravelMsgmsg_neu.t[3682]
cannot push an object through travel

cannotPutActorMsgmsg_neu.t[3007]
no description available

cannotPutBehindMsgmsg_neu.t[3223]
nothing can be put behind the given object

cannotPutBehindRestrictedMsgmsg_neu.t[3247]
no description available

cannotPutBehindSelfMsgmsg_neu.t[3237]
trying to put something behind itself

cannotPutFixtureMsgmsg_neu.t[2916]
trying to put a Fixture in something

cannotPutHeavyMsgmsg_neu.t[2926]
no description available

cannotPutImmovableMsgmsg_neu.t[2921]
no description available

cannotPutInDispenserMsgmsg_neu.t[3255]
wrong item type for dispenser

cannotPutInRestrictedMsgmsg_neu.t[3241]
can't put something in/on/etc a restricted container/surface/etc

cannotPutInSelfMsgmsg_neu.t[3227]
trying to put something in itself

cannotPutOnRestrictedMsgmsg_neu.t[3243]
no description available

cannotPutOnSelfMsgmsg_neu.t[3230]
trying to put something on itself

cannotPutPersonMsgmsg_neu.t[3015]
no description available

cannotPutPushableMsgmsg_neu.t[2955]
no description available

cannotPutUnderMsgmsg_neu.t[3219]
can't put anything under iobj

cannotPutUnderRestrictedMsgmsg_neu.t[3245]
no description available

cannotPutUnderSelfMsgmsg_neu.t[3233]
trying to put something under itself

cannotRemoveHeldMsgmsg_neu.t[2963]
can't REMOVE something that's being held

cannotReturnToDispenserMsgmsg_neu.t[3251]
trying to return something to a remove-only dispenser

cannotScrewMsgmsg_neu.t[4035]
cannot screw/unscrew

cannotScrewWithMsgmsg_neu.t[4036]
no description available

cannotSetToMsgmsg_neu.t[3696]
cannot set object to setting

cannotShowToItselfMsgmsg_neu.t[3567]
can't show something to itself

cannotShowToMsgmsg_neu.t[3572]
no description available

cannotShowToSelfMsgmsg_neu.t[3563]
can't show yourself something

cannotSitOnMsgmsg_neu.t[3962]
cannot sit/lie/stand/get on/get out of

cannotSleepMsgmsg_neu.t[3959]
actor cannot sleep

cannotStandOnMsgmsg_neu.t[3966]
no description available

cannotStandOnPathMsgmsg_neu.t[3972]
standing on a PathPassage

cannotSwitchMsgmsg_neu.t[3780]
cannot switch object

cannotTakeActorMsgmsg_neu.t[3005]
try to take/move/put/taste an untakeable actor

cannotTakeFixtureMsgmsg_neu.t[2913]
trying to take a Fixture

cannotTakeHeavyMsgmsg_neu.t[2924]
trying to take/move/put a Heavy object

cannotTakeImmovableMsgmsg_neu.t[2919]
trying to take/move/put an Immovable object

cannotTakeLocationMsgmsg_neu.t[2959]
can't take something while occupying it

cannotTakePersonMsgmsg_neu.t[3011]
trying to take/move/put/taste a person

cannotTakePushableMsgmsg_neu.t[2949]
specialized Immovable messages for TravelPushables

cannotTalkToSelfMsgmsg_neu.t[3539]
can't talk to yourself

cannotTasteActorMsgmsg_neu.t[3008]
no description available

cannotTastePersonMsgmsg_neu.t[3017]
no description available

cannotTellSelfMsgmsg_neu.t[3551]
can't tell yourself about anything

cannotThrowAtContentsMsgmsg_neu.t[4053]
can't throw something at an object inside itself

cannotThrowAtSelfMsgmsg_neu.t[4049]
can't throw something at itself

cannotThrowToMsgmsg_neu.t[4123]
we're not a suitable target for THROW TO (because we're not an NPC)

cannotTurnMsgmsg_neu.t[3706]
cannot turn object

cannotTurnOffMsgmsg_neu.t[3788]
no description available

cannotTurnOnMsgmsg_neu.t[3786]
cannot turn object on/off

cannotTurnWithMsgmsg_neu.t[3713]
cannot turn anything with object

cannotTypeOnMsgmsg_neu.t[3774]
cannot type anything on object

cannotUnboardMsgmsg_neu.t[3968]
no description available

cannotUnfastenFromMsgmsg_neu.t[4023]
no description available

cannotUnfastenMsgmsg_neu.t[4022]
no description available

cannotUnlockMsgmsg_neu.t[3901]
no description available

cannotUnlockWithMsgmsg_neu.t[3914]
no description available

cannotUnplugFromMsgmsg_neu.t[4031]
no description available

cannotUnplugMsgmsg_neu.t[4030]
no description available

cannotUnscrewMsgmsg_neu.t[4038]
no description available

cannotUnscrewWithMsgmsg_neu.t[4039]
no description available

cutNoEffectMsgmsg_neu.t[3873]
cannot cut that

dontThrowDirMsgmsg_neu.t[4068]
THROW <obj> <direction> isn't supported; use THROW AT instead

droppingSelfMsgmsg_neu.t[2886]
actor dropping self

flashlightOnButDarkMsgmsg_neu.t[3732]
flashlight is on but doesn't light up

followAlreadyHereInDarkMsgmsg_neu.t[3615]
following an object that we *think* is in our same location (in other words, we're already in the location where we thought we last saw the object go), but it's too dark to see if that's really true

followAlreadyHereMsgmsg_neu.t[3607]
following an object that's in the same location as the actor

followUnknownMsgmsg_neu.t[3619]
trying to follow an object, but don't know where it went from here

giveAlreadyHasMsgmsg_neu.t[3536]
trying to give something to someone who already has the object

keyDoesNotFitLockMsgmsg_neu.t[3924]
the key (iobj) does not fit the lock (dobj)

keyNotDetachableMsgmsg_neu.t[3266]
can't detach key (with no iobj specified) because it's not on a ring

keyNotOnKeyringMsgmsg_neu.t[3263]
the dobj isn't on the keyring

matchNotLitMsgmsg_neu.t[3746]
match not lit

moveNoEffectMsgmsg_neu.t[3676]
moving object has no effect

moveToNoEffectMsgmsg_neu.t[3679]
cannot move object to other object

mustBeStandingMsgmsg_neu.t[2667]
actor must be standing before doing that

mustSpecifyTurnToMsgmsg_neu.t[3709]
must specify setting to turn object to

newlyDarkMsgmsg_neu.t[4144]
it is now dark at actor's location

noKeyNeededMsgmsg_neu.t[2664]
no key is needed to lock or unlock this object

noRoomToLieMsgmsg_neu.t[4001]
no description available

noRoomToSitMsgmsg_neu.t[3999]
no description available

noRoomToStandMsgmsg_neu.t[3997]
no room to stand/sit/lie on dobj

notAContainerMsgmsg_neu.t[3212]
trying to put an object in a non-container

notASurfaceMsgmsg_neu.t[3215]
trying to put an object on a non-surface

notAttachedToMsgmsg_neu.t[3865]
dobj isn't attached to iobj

notAWeaponMsgmsg_neu.t[3640]
obj is not a weapon

notCarryingMsgmsg_neu.t[2883]
dropping an object not being carried

notDoffableMsgmsg_neu.t[2842]
doffing something that isn't wearable

notFollowableMsgmsg_neu.t[3601]
not a followable object

nothingBehindMsgmsg_neu.t[2798]
no description available

nothingBeyondDoorMsgmsg_neu.t[2813]
there's nothing on the other side of a door we just opened

nothingInsideMsgmsg_neu.t[2794]
generic messages for looking prepositionally

nothingThroughMsgmsg_neu.t[2800]
no description available

nothingThroughPassageMsgmsg_neu.t[2809]
looking through an open passage

nothingToHearMsgmsg_neu.t[2821]
there's nothing here with a specific noise

nothingToSmellMsgmsg_neu.t[2817]
there's nothing here with a specific odor

nothingUnderMsgmsg_neu.t[2796]
no description available

notOnPlatformMsgmsg_neu.t[3994]
getting off something you're not on

notWearableMsgmsg_neu.t[2838]
an item is not wearable

notWearingMsgmsg_neu.t[2849]
not wearing (item being doffed)

objNotForKeyringMsgmsg_neu.t[3259]
the dobj doesn't fit on this keyring

okayAttachToMsgmsg_neu.t[3850]
default message for successful Attachable attachment

okayBurnCandleMsgmsg_neu.t[3761]
lighting a candle

okayBurnMatchMsgmsg_neu.t[3749]
lighting a match

okayCloseMsgmsg_neu.t[2860]
no description available

okayDetachFromMsgmsg_neu.t[3853]
default message for successful Attachable detachment

okayDoffMsgmsg_neu.t[2855]
default response to 'doff obj'

okayDropMsgmsg_neu.t[2971]
default 'drop' response

okayEatMsgmsg_neu.t[3736]
default acknowledgment for eating something

okayExtinguishCandleMsgmsg_neu.t[3767]
extinguishing a candle

okayExtinguishMatchMsgmsg_neu.t[3753]
extinguishing a match

okayJumpMsgmsg_neu.t[3497]
"jump"

okayLockMsgmsg_neu.t[2864]
default response to lock/unlock

okayNotStandingOnMsgmsg_neu.t[4016]
default report for getting off of a platform

okayOpenMsgmsg_neu.t[2858]
default response to open/close

okayPullLeverMsgmsg_neu.t[3667]
default acknowledgment to pulling a lever

okayPullSpringLeverMsgmsg_neu.t[3671]
default acknowledgment to pulling a spring-loaded lever

okayPushButtonMsgmsg_neu.t[3649]
default 'push button' acknowledgment

okayPushLeverMsgmsg_neu.t[3656]
default acknowledgment to pushing a lever

okayPutBehindMsgmsg_neu.t[3001]
default successful 'put behind' response

okayPutInMsgmsg_neu.t[2989]
default successful 'put in' response

okayPutOnMsgmsg_neu.t[2993]
default successful 'put on' response

okayPutUnderMsgmsg_neu.t[2997]
default successful 'put under' response

okayTakeMsgmsg_neu.t[2967]
default 'take' response

okayTurnOffMsgmsg_neu.t[3729]
no description available

okayTurnOnMsgmsg_neu.t[3728]
default acknowledgment for switching on/off

okayUnlockMsgmsg_neu.t[2866]
no description available

okayWearMsgmsg_neu.t[2852]
default response to 'wear obj'

okayYellMsgmsg_neu.t[3494]
"yell"

pullNoEffectMsgmsg_neu.t[3660]
pulling object has no effect

pushNoEffectMsgmsg_neu.t[3646]
pushing object has no effect

puttingSelfMsgmsg_neu.t[2889]
actor putting self in something

sayGoodbyeMsgmsg_neu.t[3479]
"goodbye" with no target actor

sayHelloMsgmsg_neu.t[3476]
"hello" with no target actor

sayNoMsgmsg_neu.t[3483]
no description available

sayYesMsgmsg_neu.t[3482]
"yes"/"no" with no target actor

setToInvalidMsgmsg_neu.t[3699]
invalid setting for generic Settable

shouldNotBreakMsgmsg_neu.t[3869]
breaking object would serve no purpose

shouldNotThrowAtFloorMsgmsg_neu.t[4064]
shouldn't throw something at the floor

stairwayNotDownMsgmsg_neu.t[3470]
no description available

stairwayNotUpMsgmsg_neu.t[3469]
the stairway does not go up/down

takeFromNotBehindMsgmsg_neu.t[3335]
taking dobj from behind something, but dobj isn't behind iobj

takeFromNotInActorMsgmsg_neu.t[3339]
taking dobj from an actor, but actor doesn't have iobj

takeFromNotInMsgmsg_neu.t[3325]
taking dobj from iobj, but dobj isn't in iobj

takeFromNotOnMsgmsg_neu.t[3328]
taking dobj from surface, but dobj isn't on iobj

takeFromNotUnderMsgmsg_neu.t[3331]
taking dobj from under something, but dobj isn't under iobj

takingSelfMsgmsg_neu.t[2880]
actor taking self ("take me")

tellVagueMsgmsg_neu.t[3583]
no description available

throwingSelfMsgmsg_neu.t[2892]
actor throwing self

timePassesMsgmsg_neu.t[3473]
"wait"

tooDarkMsgmsg_neu.t[2577]
it's too dark to do that

turnToInvalidMsgmsg_neu.t[3717]
invalid setting for dial

unknownHowToLockMsgmsg_neu.t[3918]
we don't know how to lock/unlock this

unknownHowToUnlockMsgmsg_neu.t[3920]
no description available

unlockRequiresKeyMsgmsg_neu.t[3908]
object requires a key to unlock

uselessToAttackMsgmsg_neu.t[3643]
no effect attacking obj

whereToGoMsgmsg_neu.t[3350]
must say which way to go

wrongAttachmentMsgmsg_neu.t[3834]
dobj and/or iobj can be attached to certain things, but not to each other

wrongDetachmentMsgmsg_neu.t[3838]
dobj and iobj are attached, but they can't be taken apart

Methods  

actorCannotSeeMsg (actor, obj)msg_neu.t[3594]

actor cannot see object being shown to actor

becomingTooLargeForActorMsg (obj)msg_neu.t[3107]
the object is becoming too large for the actor to hold

becomingTooLargeForContainerMsg (obj, cont)msg_neu.t[3193]
the current action would make obj too large for its container

cannotBeWearingMsg (obj)msg_neu.t[2624]
must remove an article of clothing before a command

cannotDoFromMsg (obj)msg_neu.t[3411]
cannot carry out a command from a nested room

cannotEnterExitOnlyMsg (obj)msg_neu.t[3447]
cannot enter an exit-only passage

cannotFitIntoOpeningMsg (obj, cont)msg_neu.t[3045]
cannot fit obj into cont through cont's opening

cannotFitOutOfOpeningMsg (obj, cont)msg_neu.t[3053]
cannot fit obj out of cont through cont's opening

cannotFollowFromHereMsg (srcLoc)msg_neu.t[3626]
we're trying to follow an actor, but we last saw the actor in the given other location, so we have to go there to follow

cannotGoThatWayInVehicleMsg (traveler)msg_neu.t[3426]
cannot go that way in a vehicle

cannotGoThroughClosedDoorMsg (door)msg_neu.t[3367]
can't travel through a close door

cannotHearMsg (obj)msg_neu.t[2603]
cannot hear object

cannotMoveComponentMsg (loc)msg_neu.t[2929]
trying to move a component object

cannotMoveThroughClosedMsg (obj, cont)msg_neu.t[3037]
cannot move obj because cont is closed

cannotMoveThroughContainerMsg (obj, cont)msg_neu.t[3029]
cannot move obj in our out of container cont

cannotMoveThroughMsg (obj, obs)msg_neu.t[3021]
cannot move obj through obstructor

cannotPushObjectNestedMsg (obj)msg_neu.t[3440]
cannot push an object to a nested room

cannotPushObjectThatWayMsg (obj)msg_neu.t[3433]
cannot push an object that way

cannotPutComponentMsg (loc)msg_neu.t[2942]
trying to put a component in something

cannotReachIntoOpeningMsg (obj, cont)msg_neu.t[3077]
actor cannot fit hand into cont through cont's opening

cannotReachObjectMsg (obj)msg_neu.t[2755]
cannot reach (i.e., touch) an object that is to be manipulated in a command - this is a generic message used when we cannot identify the specific reason that the object is in scope but cannot be touched

cannotReachOutOfOpeningMsg (obj, cont)msg_neu.t[3085]
actor cannot fit hand into cont through cont's opening

cannotReachThroughMsg (obj, loc)msg_neu.t[2762]
cannot reach an object through an obstructor

cannotSmellMsg (obj)msg_neu.t[2610]
cannot smell object

cannotTakeComponentMsg (loc)msg_neu.t[2935]
trying to take a component object

cannotTasteMsg (obj)msg_neu.t[2617]
cannot taste object

cannotThrowThroughMsg (target, loc)msg_neu.t[4057]
can't throw through a sense connector

cannotTouchThroughClosedMsg (obj, cont)msg_neu.t[3069]
actor 'obj' cannot reach through cont because cont is closed

cannotTouchThroughContainerMsg (obj, cont)msg_neu.t[3061]
actor 'obj' cannot reach in our out of container 'cont'

circularlyBehindMsg (x, y)msg_neu.t[3317]
putting y in x when x is already behind y

circularlyInMsg (x, y)msg_neu.t[3293]
putting y in x when x is already in y

circularlyOnMsg (x, y)msg_neu.t[3301]
putting y in x when x is already on y

circularlyUnderMsg (x, y)msg_neu.t[3309]
putting y in x when x is already under y

containerBecomingTooFullMsg (obj, cont)msg_neu.t[3204]
the current action would increase obj's bulk so that container is too full

containerTooFullMsg (obj, cont)msg_neu.t[3162]
container doesn't have room for object

decorationNotImportantMsg (obj)msg_neu.t[2708]
generic "that's not important" message for decorations

doorClosesBehindMsg (obj)msg_neu.t[3461]
door closes behind actor during travel through door

droppingObjMsg (dropobj)msg_neu.t[2975]
dropping an object

floorlessDropMsg (dropobj)msg_neu.t[2982]
default receiveDrop suffix for floorless rooms

foundKeyOnKeyringMsg (ring, key)msg_neu.t[3927]
found key on keyring

foundNoKeyOnKeyringMsg (ring)msg_neu.t[3935]
failed to find a key on keyring

handsBecomingTooFullForMsg (obj)msg_neu.t[3115]
the object is becoming large enough that the actor's hands are full

handsTooFullForMsg (obj)msg_neu.t[3100]
the actor doesn't have room to hold the object

heardButNotSeenMsg (obj)msg_neu.t[2587]
object can be heard but not seen

invalidStagingContainerActorMsg (cont, dest)msg_neu.t[3383]
cannot carry out travel while 'cont' (an actor) is holding 'dest'

invalidStagingContainerMsg (cont, dest)msg_neu.t[3375]
cannot carry out travel while 'dest' is within 'cont'

invalidStagingLocationMsg (dest)msg_neu.t[3391]
can't carry out travel because 'dest' isn't a valid staging location

lookInVaporousMsg (obj)msg_neu.t[2743]
look in/look under/look through/look behind/search vaporous

movedKeysToKeyringMsg (keyring, keys)msg_neu.t[3284]
we moved several keys to a keyring automatically

movedKeyToKeyringMsg (keyring)msg_neu.t[3277]
we attached a key to a keyring automatically

mustBeBurningMsg (obj)msg_neu.t[3739]
object must be burning before doing that

mustBeCarryingMsg (obj, actor)msg_neu.t[2700]
actor must be holding the object before we can do that

mustBeClosedMsg (obj)msg_neu.t[2648]
object must be closed before doing that

mustBeEmptyMsg (obj)msg_neu.t[2632]
all contents must be removed from object before doing that

mustBeHoldingMsg (obj)msg_neu.t[2570]
must be holding something before a command

mustBeInMsg (obj, loc)msg_neu.t[2692]
object must be in loc before doing that

mustBeOpenMsg (obj)msg_neu.t[2640]
object must be opened before doing that

mustBeUnlockedMsg (obj)msg_neu.t[2656]
object must be unlocked before doing that

mustBeVisibleMsg (obj)msg_neu.t[2580]
object must be visible

mustDetachMsg (obj)msg_neu.t[3842]
must detach the object before proceeding

mustGetOnMsg (obj)msg_neu.t[2685]
must get on/in object

mustLieOnMsg (obj)msg_neu.t[2678]
must be lying on/in object

mustOpenDoorMsg (obj)msg_neu.t[3454]
must open door before going that way

mustSitOnMsg (obj)msg_neu.t[2671]
must be sitting on/in chair

nestedRoomTooHighMsg (obj)msg_neu.t[3398]
destination is too high to enter from here

nestedRoomTooHighToExitMsg (obj)msg_neu.t[3405]
enclosing room is too high to reach by GETTING OUT OF here

noiseSourceMsg (src)msg_neu.t[2824]
a sound appears to be coming from a source

noResponseFromMsg (other)msg_neu.t[3529]
actor won't respond to a request or other communicative gesture

notAddressableMsg (obj)msg_neu.t[3522]
cannot talk to an object (because it makes no sense to do so)

notInterestedMsg (actor)msg_neu.t[3575]
actor isn't interested in something being given/shown

notWithIntangibleMsg (obj)msg_neu.t[2729]
generic "no can do" message for intangibles

notWithVaporousMsg (obj)msg_neu.t[2736]
generic failure message for varporous objects

npcDescMsg (npc)msg_neu.t[2786]
default description of a non-player character

objCannotHearActorMsg (obj)msg_neu.t[3587]
object cannot hear actor

odorSourceMsg (src)msg_neu.t[2831]
an odor appears to be coming from a source

okayFollowInSightMsg (loc)msg_neu.t[3633]
acknowledge a 'follow' for a target that was in sight

okayPostureChangeMsg (posture)msg_neu.t[4005]
default report for standing up/sitting down/lying down

okayPushTravelMsg (obj)msg_neu.t[3685]
acknowledge pushing an object through travel

okaySetToMsg (val)msg_neu.t[3702]
default 'set to' acknowledgment

okayTurnToMsg (val)msg_neu.t[3720]
default 'turn to' acknowledgment

rearTooFullMsg (obj, cont)msg_neu.t[3185]
rear surface/space doesn't have room for object

refuseCommand (targetActor, issuingActor)msg_neu.t[3515]
an actor doesn't accept a command from another actor

roomOkayPostureChangeMsg (posture, obj)msg_neu.t[4009]
default report for standing/sitting/lying in/on something

smelledButNotSeenMsg (obj)msg_neu.t[2595]
object can be smelled but not seen

surfaceTooFullMsg (obj, cont)msg_neu.t[3169]
surface doesn't have room for object

takenAndMovedToKeyringMsg (keyring)msg_neu.t[3269]
we took a key and attached it to a keyring

thingDescMsg (obj)msg_neu.t[2770]
generic long description of a Thing

thingSmellDescMsg (obj)msg_neu.t[2782]
generic "smell" description of a Thing

thingSoundDescMsg (obj)msg_neu.t[2778]
generic LISTEN TO description of a Thing

throwCatchMsg (obj, target)msg_neu.t[4115]
target catches object

throwFallMsg (projectile, target)msg_neu.t[4083]
thrown object lands on target

throwFallShortMsg (projectile, target, dest)msg_neu.t[4107]
thrown object falls short of distant target

throwHitFallMsg (projectile, target, dest)msg_neu.t[4090]
thrown object bounces off target and falls to destination

throwHitMsg (projectile, target)msg_neu.t[4075]
thrown object bounces off target (short report)

throwShortMsg (projectile, target)msg_neu.t[4099]
thrown object falls short of distant target (sentence prefix only)

tooDistantMsg (obj)msg_neu.t[2722]
generic "that's too far away" message for Distant items

tooHeavyForActorMsg (obj)msg_neu.t[3123]
the object is too heavy (all by itself) for the actor to hold

tooLargeForActorMsg (obj)msg_neu.t[3093]
the object is too large for the actor to hold

tooLargeForContainerMsg (obj, cont)msg_neu.t[3141]
object is too large for container

tooLargeForRearMsg (obj, cont)msg_neu.t[3155]
object is too large to fit behind object

tooLargeForUndersideMsg (obj, cont)msg_neu.t[3148]
object is too large to fit under object

totalTooHeavyForMsg (obj)msg_neu.t[3133]
the object is too heavy (in combination with everything else being carried) for the actor to pick up

undersideTooFullMsg (obj, cont)msg_neu.t[3177]
underside doesn't have room for object

unthingNotHereMsg (obj)msg_neu.t[2715]
generic "you don't see that" message for "unthings"

vehicleCannotDoFromMsg (obj)msg_neu.t[3418]
cannot carry out a command from within a vehicle in a nested room

willNotCatchMsg (catcher)msg_neu.t[4126]
target does not want to catch anything

willNotLetGoMsg (holder, obj)msg_neu.t[3343]
actor won't let go of a possession

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3