northDirectionobject | travel.t[166] |
Superclass Tree | Property Summary | Method Summary | Property Details | Method Details |
Our macro defines a direction object with a name based on the direction's room travel link property and the base class. So, DefineDirection(north, Compass) defines a direction object called 'northDirection' based on the CompassDirection class, with the link property 'north' and default travel connector 'noTravel'.
Note that we define a sorting order among the default directions as follows. First, we define several groups of related directions, which we put in a relative order: the compass directions, then the vertical directions, then the "relative" (in/out) directions, and finally the shipboard directions. Then, we order the directions within these groups. For the sortingOrder values, we use arbitrary integers with fairly wide separations, to leave plenty of room for custom game-specific directions to be added before, between, after, or within these pre-defined groups.
northDirection : CompassDirection
northDirection
CompassDirection
Direction
object
Inherited from Direction
:
allDirections
dirProp
sortingOrder
Inherited from CompassDirection
:
sayArriving
sayDeparting
Inherited from Direction
:
defaultConnector
initializeDirection
initializeDirectionClass
(none)