Sample Transcript

An Interactive Fiction session is a conversation between the player and the computer, in text form. This means that we can look at the transcript of a session to see what happened during the game.

Here's a brief excerpt from a session with the TADS game The Plant, with annotations pointing out a few details. This doesn't give away any spoilers about the game.

Detour
A set of wooden barricades, painted with orange stripes and topped with flashing orange lights, stand blocking the road to the east to vehicles, and “Detour” signs point to the intersecting road leading south. Beyond the signs, trucks and construction machinery sit idle on the road, presumably awaiting the return of workers in the morning.
[The game is telling you about the current surroundings and situation. Remember, you play the main character, so you get to decide what happens next, which you do by entering a command...]
>go south
[The > prompt tells us that the game is awaiting your command, which you enter as a simple English phrase. Here we're telling the game to follow the road south - the paragraph above told us that the road continues that way.]
Mr. Teeterwaller comes with you.

Road
The road runs north and south. To the north, you can just make out the dim lights of the detour barricades.

In the distance, a flash of lightning glows in the sky.

>s
[S is an abbreviation for GO SOUTH. The other compass directions work the same way - N, S, E, W, U for UP and D for DOWN. Some games also accept diagonals - NE, SE, NW, SW. These basic travel commands tend to get a lot of use, so this shorthand is important.]
Mr. Teeterwaller comes with you.

Road
A light fog hangs over the road in the still night air. The road continues into the darkness to the north. To the south, distant lights glow weakly through the fog.
>s
Mr. Teeterwaller comes with you.

Outside Complex
The road ends at the gated entrance to a huge industrial complex sprawling over the foggy landscape to the south. A tall chain-link fence surrounds the complex; the fence is interrupted only by a sliding section of fence that serves as a gate (currently closed) across the road. Narrow paths run along the outside of the fence east and west of the road. The road continues into the darkness to the north.

“That's curious,” Teeterwaller mumbles. “Why would they set up a detour that just comes to a dead end?”

In the distance, a flash of lightning glows in the sky.

>s
The gate is closed.

A corner of the sky glows briefly with a lightning flash.

Teeterwaller looks through his pockets for something.

>look at fence
[LOOK AT is one of the most important commands: it lets us take a closer look at something mentioned in the description of the location or of another object.]
The fence is huge, easily twenty feet high, and topped with loops of razor wire.
>climb fence
[One of IF's key features is that we express our intentions in words, letting us try anything we think of. This sets it apart from video games where our interaction is rigidly confined to a small set of buttons. Of course, just because we can type it doesn't mean it'll work...]
It's too tall and too topped with razor wire.

A lightning flash momentarily lights up the sky in the distance.

Mr. Teeterwaller watches you expectantly.

>x path
[X is shorthand for EXAMINE, which means the same thing as LOOK AT. This is another command you'll probably use a lot.]
It's not much of a path; just a narrow band along the fence where no vegetation is growing. One path leads east, and another leads west.

Mr. Teeterwaller watches you expectantly.

>w
Mr. Teeterwaller comes with you.

Path outside fence
The path ends abruptly to the west with a wall of tall, thorny bushes growing out of a deep ditch. The road is just to the east, and the plant complex is on the other side of the fence to the south. A metal framework under the fence inside the ditch is visible through the bushes.

A corner of the sky glows briefly with a lightning flash.

>x framework
The framework is inside the ditch, under the fence, so you can't easily see the whole thing through the bushes. Two vertical rails, one on each side of the ditch, are connected at the top by a crossbar. A winch is in the center of the crossbar, and a pair of cables lead down from the winch.

A lightning flash momentarily lights up the sky in the distance.