Part VII: Playing on the Web
Once you've created a Web UI-based game, deploying on the Web is simple: just upload your game to the IF Archive and set up a link on IFDB. IFDB provides a "switchboard" that automatically routes players to available servers. You don't have to provide your own Web server; all you have to do is upload your completed .t3 file. The details are in the chapter on Web Deployment.
If you have some Web server expertise and a Web server of your own, you can use it to set up your own TADS server. You can set up a server for the exclusive use of your own games, or you can join the IFDB switchboard system mentioned above, to contribute more computing power to the TADS "cloud". Web hosting is possible on a home machine, but it's really most suitable for a hosted system where you have root access, such as a co-located server or VPS (Virtual Private Server). The chapter on Web Server Setup explains how to set this up.