A simple noun phrase can also end in an adjective, which allows players to refer to objects using only their unique adjectives rather than their full names, which is sometimes more convenient: just "take gold" rather than "take gold key."

When a particular phrase can be interpreted as either ending in an adjective or ending in a noun, we will always take the noun-ending interpretation - in such cases, the adjective-ending interpretation is probably a weak binding. For example, "take pizza" almost certainly refers to the pizza itself when "pizza" and "pizza box" are both present, but it can also refer just to the box when no pizza is present.

Equivalent to a noun phrase ending in an adjective is a noun phrase ending with an adjective followed by "one," as in "the red one."

grammar simpleNounPhrase(adj) :   NounPhraseWithVocab

Superclass Tree   (in declaration order)


Summary of Properties  

Inherited from NounPhraseProd :

Inherited from BasicProd :
firstTokenIndex  isSpecialResponseMatch  lastTokenIndex 

Summary of Methods  

getAdjustedTokens  getVocabMatchList 

Inherited from NounPhraseWithVocab :
combineWordMatches  combineWordMatchItems  dictMatchIsExact  dictMatchIsStronger  filterDictMatches  getWordMatches  inScopeMatches  intersectWordMatches  resolveNouns  resolveNounsMatchName 

Inherited from NounPhraseProd :
filterTruncations  getVerifyKeepers 

Inherited from BasicProd :
canResolveTo  getOrigText  getOrigTokenList  setOrigTokenList 




getAdjustedTokens ( )OVERRIDDENen_us.t[6372]

return the result

getVocabMatchList (resolver, results, extraFlags)OVERRIDDENen_us.t[6356]
generate a list of my resolved objects

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3