YesNoTopicclassactor.t[3513]

A YES/NO topic. These handle YES and/or NO, which are normally used as responses to questions posed by the NPC. YesNoTopic is the base class, and can be used to create a single response for both YES and NO; YesTopic provides a response just for YES; and NoTopic provides a response just for NO. The only thing an instance of these classes should normally need to specify is the response text (or a list of response strings, by multiply inheriting from an EventList subclass as usual).

class YesNoTopic :   MiscTopic

Superclass Tree   (in declaration order)

YesNoTopic
        MiscTopic
                TopicEntry
                        object

Subclass Tree  

YesNoTopic
        NoTopic
        YesTopic

Global Objects  

(none)

Summary of Properties  

includeInList  matchList 

Inherited from TopicEntry :
altTalkCount  altTopicList  impliesGreeting  isActive  isConversational  matchObj  matchScore  talkCount  topicGroupActive  topicGroupScoreAdjustment  topicResponse 

Summary of Methods  

Inherited from MiscTopic :
isMatchPossible  matchTopic 

Inherited from TopicEntry :
addAltTopic  addSuggestedTopic  addTopic  adjustScore  anyAltIsActive  breakTopicTie  checkIsActive  deferToEntry  getActor  getTopicOwner  handleTopic  initializeTopicEntry  noteAltInvocation  noteInvocation  setTopicPronouns 

Properties  

includeInListOVERRIDDENactor.t[3514]

no description available

matchListactor.t[3521]
our list of matching topic objects - we'll only ever be asked to match 'yesTopicObj' (for YES inputs) or 'noTopicObj' (for NO inputs)

Methods  

(none)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3