Postures. A posture describes how an actor is internally positioned: standing, lying, sitting. We represent postures with objects of class Posture to make it easier to add new game-specific postures.
Modified in en_us.t:
Give the postures some additional attributes
Posture : object
Superclass Tree (in declaration order)
Summary of Properties
Summary of Methods
Intransitive and transitive forms of the verb, for use in library messages. Each of these methods simply calls one of the two corresponding fixed-tense properties, depending on the current tense.
our past-tense intransitive form ("he stood up")
// msgVerbIPresentInterface description only
our present-tense intransitive form ("he stands up")
our past-tense transitive form ("he stood on the chair")
// msgVerbTPresentInterface description only
our present-tense transitive form ("he stands on the chair")
put the actor into our posture via a nested action
Try getting the current actor into this posture within the given location, by running an appropriate implied command.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3