NominalPlatformclasstravel.t[6726]

A "nominal platform" is a named place where NPC's can stand. This class makes it easy to arrange for an NPC to be described as standing in a particular location in the room: for example, we could have an actor "standing in a doorway", or "leaning against the streetlamp."

In most cases, a nominal platform is a "secret" object, in that it won't be listed in a room's contents and it won't have any vocabulary words. So, the player will never be able to refer to the object in a command.

To use this class, instantiate it with an object located in the room containing the pseudo-platform. Don't give the object any vocabulary words. Locate actors within the pseudo-platform to give them the special description.

For simple platform-like "standing on" descriptions, just define the name. For descriptions like "standing in", "standing under", or "standing near", where only the preposition needs to be customized, define the name and define actorInPrep. For more elaborate customizations, such as "leaning against the streetlamp", you'll need to override roomActorHereDesc, roomActorStatus, roomActorPostureDesc, roomListActorPosture, and actorInGroupPrefix/Suffix,

class NominalPlatform :   Fixture   Platform

Superclass Tree   (in declaration order)

NominalPlatform
        Fixture
                NonPortable
                        Thing
                                VocabObject
                                        object
        Platform
                BasicPlatform
                        BasicBed
                                BasicChair
                                        NestedRoom
                                                BasicLocation
                                                        Thing
                                                                VocabObject
                                                                        object
                Surface
                        BulkLimiter
                                Thing
                                        VocabObject
                                                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

effectiveFollowLocation 

Inherited from Fixture :
cannotMoveMsg  cannotPutMsg  cannotTakeMsg 

Inherited from NonPortable :
bulk  contentsListed  isListed  isListedInContents  isListedInInventory  weight 

Inherited from Thing :
actorInAName  actorInName  actorInPrep  actorIntoName  actorOutOfName  actorOutOfPrep  aDisambigName  allStates  aName  brightness  canBeHeard  canBeSeen  canBeSmelled  canBeTouched  canMatchHer  canMatchHim  canMatchIt  canMatchThem  circularlyInMessage  collectiveGroup  collectiveGroups  contents  contentsListedInExamine  contentsListedSeparately  contentsLister  descContentsLister  described  disambigEquivName  disambigName  distantDesc  distantInitSpecialDesc  distantSpecialDesc  distinguishers  dummyName  equivalenceKey  equivalentGrouper  equivalentGrouperClass  equivalentGrouperTable  esEndingPat  explicitVisualSenseInfo  getState  globalParamName  holdingIndex  iesEndingPat  initDesc  initNominalRoomPartLocation  initSpecialDesc  inlineContentsLister  isEquivalent  isHer  isHim  isInInitState  isKnown  isLikelyCommandTarget  isListedAboardVehicle  isMassNoun  isPlural  isProperName  isQualifiedName  isThingConstructed  isTopLevel  listName  listWith  location  lookInLister  moved  name  nameDoes  nameSays  nameSees  notTravelReadyMsg  objectNotifyList  objInPrep  obscuredInitSpecialDesc  obscuredSpecialDesc  owner  patElevenEighteen  patIsAlpha  patLeadingTagOrQuote  patOfPhrase  patOneLetterAnWord  patOneLetterWord  patSingleApostropheS  patTagOrQuoteChar  patUpperOrDigit  patVowelY  pluralDisambigName  pluralName  pronounSelector  roomDarkName  roomLocation  roomName  seen  sightPresence  sightSize  smellPresence  smellSize  soundPresence  soundSize  specialContentsLister  specialDesc  specialDescBeforeContents  specialDescListWith  specialDescOrder  specialNominalRoomPartLocation  suppressAutoSeen  takeFromNotInMessage  theDisambigName  theName  theNamePossNoun  tmpAmbient_  tmpAmbientFill_  tmpAmbientWithin_  tmpFillMedium_  tmpObstructor_  tmpObstructorWithin_  tmpPathIsIn_  tmpTrans_  tmpTransWithin_  touchPresence  touchSize  verbCan  verbCannot  verbCant  verbEndingSD  verbEndingSEd  verbEndingSMessageBuilder_  verbMust  verbToCome  verbToDo  verbToGo  verbToLeave  verbToSay  verbToSee  verbWill  verbWont 

Inherited from VocabObject :
canResolvePossessive  disambigPromptOrder  pluralOrder  vocabLikelihood  vocabWords  weakTokens 

Inherited from BasicPlatform :
allowedPostures  defaultPosture  down  mustMoveIntoProp  obviousPostures 

Inherited from NestedRoom :
bulkCapacity  exitDestination  out  stagingLocations 

Inherited from BasicLocation :
cannotGoThatWayMsg  listWithActorInTable  mustDefaultPostureProp  roomNotifyList  roomTravelPreCond 

Inherited from Surface :
alreadyPutInMsg  cannotPutInSelfMsg  lookInDesc  putDestMessage  tooFullMsg 

Inherited from BulkLimiter :
becomingTooFullMsg  becomingTooLargeMsg  maxSingleBulk  revealHiddenItems 

Summary of Methods  

dobjFor(LieOn)  dobjFor(SitOn)  dobjFor(StandOn)  hideFromAll  hideFromDefault 

Inherited from Fixture :
dobjFor(Move)  dobjFor(MoveTo)  dobjFor(MoveWith)  dobjFor(Pull)  dobjFor(Push)  dobjFor(PushTravel)  dobjFor(PutBehind)  dobjFor(PutIn)  dobjFor(PutOn)  dobjFor(PutUnder)  dobjFor(Take)  dobjFor(TakeFrom)  dobjFor(ThrowAt)  dobjFor(ThrowDir)  isOwnedBy  verifyMoveTo 

Inherited from NonPortable :
contentsInFixedIn  dobjFor(Examine)  dobjFor(ShowTo)  isHeldBy  meetsObjHeld 

Inherited from Thing :
acceptCommand  addAllContents  addDirectConnections  addObjectNotifyItem  addToContents  addToSenseInfoTable  adjustLookAroundTable  adjustThrowDestination  afterAction  afterTravel  allContents  aNameFrom  aNameObj  aNameOwnerLoc  announceDefaultObject  appendHeldContents  atmosphereList  baseMoveInto  basicExamine  basicExamineFeel  basicExamineListen  basicExamineSmell  basicExamineTaste  beforeAction  beforeTravel  buildContainmentPaths  cacheAmbientInfo  cacheSenseInfo  cacheSensePath  canBeHeardBy  canBeSeenBy  canBeSensed  canBeSmelledBy  canBeTouchedBy  canDetailsBeSensed  canHear  canMatchPronounType  canMoveViaPath  cannotGoShowExits  cannotReachObject  cannotSeeSmellSource  cannotSeeSoundSource  canOwn  canSee  canSmell  canThrowViaPath  canTouch  canTouchViaPath  checkActorOutOfNested  checkBulkChange  checkBulkChangeWithin  checkMoveViaPath  checkStagingLocation  checkThrowViaPath  checkTouchViaPath  checkTravelerDirectlyInRoom  childInName  childInNameGen  childInNameWithOwner  childInRemoteName  clearSenseInfo  cloneForMultiInstanceContents  cloneMultiInstanceContents  conjugateRegularVerb  connectionTable  construct  countDisambigName  countListName  countName  countNameFrom  countNameOwnerLoc  darkRoomContentsLister  defaultDistantDesc  defaultObscuredDesc  desc  directionForConnector  distantSmellDesc  distantSoundDesc  dobjFor(AskAbout)  dobjFor(AskFor)  dobjFor(AskVague)  dobjFor(AttachTo)  dobjFor(Attack)  dobjFor(AttackWith)  dobjFor(Board)  dobjFor(Break)  dobjFor(Burn)  dobjFor(BurnWith)  dobjFor(Clean)  dobjFor(CleanWith)  dobjFor(Climb)  dobjFor(ClimbDown)  dobjFor(ClimbUp)  dobjFor(Close)  dobjFor(Consult)  dobjFor(ConsultAbout)  dobjFor(CutWith)  dobjFor(Detach)  dobjFor(DetachFrom)  dobjFor(Dig)  dobjFor(DigWith)  dobjFor(Doff)  dobjFor(Drink)  dobjFor(Drop)  dobjFor(Eat)  dobjFor(Enter)  dobjFor(EnterOn)  dobjFor(Extinguish)  dobjFor(Fasten)  dobjFor(FastenTo)  dobjFor(Feel)  dobjFor(Flip)  dobjFor(Follow)  dobjFor(GetOffOf)  dobjFor(GetOutOf)  dobjFor(GiveTo)  dobjFor(GoThrough)  dobjFor(JumpOff)  dobjFor(JumpOver)  dobjFor(Kiss)  dobjFor(Light)  dobjFor(ListenTo)  dobjFor(Lock)  dobjFor(LockWith)  dobjFor(LookBehind)  dobjFor(LookIn)  dobjFor(LookThrough)  dobjFor(LookUnder)  dobjFor(Open)  dobjFor(PlugIn)  dobjFor(PlugInto)  dobjFor(Pour)  dobjFor(PourInto)  dobjFor(PourOnto)  dobjFor(Read)  dobjFor(Remove)  dobjFor(Screw)  dobjFor(ScrewWith)  dobjFor(Search)  dobjFor(Set)  dobjFor(SetTo)  dobjFor(Smell)  dobjFor(Strike)  dobjFor(Switch)  dobjFor(TalkTo)  dobjFor(Taste)  dobjFor(TellAbout)  dobjFor(TellVague)  dobjFor(Throw)  dobjFor(ThrowTo)  dobjFor(Turn)  dobjFor(TurnOff)  dobjFor(TurnOn)  dobjFor(TurnTo)  dobjFor(TurnWith)  dobjFor(TypeLiteralOn)  dobjFor(TypeOn)  dobjFor(Unfasten)  dobjFor(UnfastenFrom)  dobjFor(Unlock)  dobjFor(UnlockWith)  dobjFor(Unplug)  dobjFor(UnplugFrom)  dobjFor(Unscrew)  dobjFor(UnscrewWith)  dobjFor(Wear)  examineListContents  examineListContentsWith  examineSpecialContents  examineStatus  failCheck  feelDesc  fillMedium  findOpaqueObstructor  findTouchObstructor  forEachConnectedContainer  forEachContainer  fromPOV  getAllForTakeFrom  getAllPathsTo  getAnnouncementDistinguisher  getBagAffinities  getBagsOfHolding  getBestDistinguisher  getBulk  getBulkWithin  getCarryingActor  getCommonContainer  getCommonDirectContainer  getConnectedContainers  getConnectorTo  getContentsForExamine  getDestName  getDropDestination  getEncumberingBulk  getEncumberingWeight  getExtraScopeItems  getHitFallDestination  getIdentityObject  getInScopeDistinguisher  getListedContents  getLocPushTraveler  getLocTraveler  getMovePathTo  getNoise  getNominalDropDestination  getNominalOwner  getObjectNotifyList  getOdor  getOutermostRoom  getOutermostVisibleRoom  getRoomNotifyList  getRoomPartLocation  getStateWithInfo  getStatuslineExitsHeight  getThrowPathTo  getTouchPathTo  getTravelConnector  getVisualSenseInfo  getWeight  hasCollectiveGroup  initializeEquivalent  initializeLocation  initializeThing  inRoomName  iobjFor(AttachTo)  iobjFor(AttackWith)  iobjFor(BurnWith)  iobjFor(CleanWith)  iobjFor(CutWith)  iobjFor(DetachFrom)  iobjFor(DigWith)  iobjFor(FastenTo)  iobjFor(GiveTo)  iobjFor(LockWith)  iobjFor(MoveWith)  iobjFor(PlugInto)  iobjFor(PourInto)  iobjFor(PourOnto)  iobjFor(PutBehind)  iobjFor(PutIn)  iobjFor(PutOn)  iobjFor(PutUnder)  iobjFor(ScrewWith)  iobjFor(ShowTo)  iobjFor(TakeFrom)  iobjFor(ThrowAt)  iobjFor(ThrowTo)  iobjFor(TurnWith)  iobjFor(UnfastenFrom)  iobjFor(UnlockWith)  iobjFor(UnplugFrom)  iobjFor(UnscrewWith)  isActorTravelReady  isComponentOf  isDirectlyIn  isIn  isInFixedIn  isListed  isListedInContents  isListedInInventory  isListedInRoomPart  isLookAroundCeiling  isNominallyIn  isNominallyInRoomPart  isOccludedBy  isOrIsIn  isShipboard  isVocabEquivalent  itIs  itNom  itObj  itPossAdj  itPossNoun  itVerb  listCardinality  localDirectionLinkForConnector  lookAround  lookAroundPov  lookAroundWithin  lookAroundWithinContents  lookAroundWithinDesc  lookAroundWithinName  lookAroundWithinSense  lookAroundWithinShowExits  lookInDesc  mainExamine  mainMoveInto  mapPushTravelHandlers  mapPushTravelHandlers  mapPushTravelHandlers  mapPushTravelHandlers  mapPushTravelHandlers  mergeSenseInfo  mergeSenseInfoTable  moveInto  moveIntoForTravel  moveIntoNotifyPath  mustMoveObjInto  nameIs  nameIsnt  nameVerb  normalizePath  notePromptByOwnerLoc  notePromptByPossAdj  noteSeenBy  notifyInsert  notifyMoveInto  notifyMoveViaPath  notifyRemove  obscuredDesc  obscuredSmellDesc  obscuredSoundDesc  pluralNameFrom  processThrow  propHidesProp  propWithPresent  putInName  receiveDrop  remoteDesc  remoteInitSpecialDesc  remoteRoomContentsLister  remoteSpecialDesc  removeFromContents  removeObjectNotifyItem  restoreLocation  roomActorThereDesc  roomContentsLister  roomDaemon  roomDarkDesc  roomDesc  roomFirstDesc  roomRemoteDesc  roomTravelPreCond  saveLocation  selectPathTo  sendNotifyInsert  sendNotifyRemove  senseAmbientMax  senseInfoTable  senseObj  sensePathFromWithin  sensePathFromWithout  sensePathToContents  sensePathToLoc  sensePresenceList  setAllSeenBy  setContentsSeenBy  setGlobalParamName  setVisualSenseInfo  shineFromWithin  shineFromWithout  shineOnContents  shineOnLoc  showDistantSpecialDesc  showDistantSpecialDescInContents  showInventoryContents  showInventoryItem  showInventoryItemCounted  showListItem  showListItemCounted  showListItemCountedGen  showListItemGen  showObjectContents  showObscuredSpecialDesc  showObscuredSpecialDescInContents  showRemoteSpecialDesc  showRemoteSpecialDescInContents  showSpecialDesc  showSpecialDescInContents  showSpecialDescInContentsWithInfo  showSpecialDescWithInfo  showStatuslineExits  showWornItem  showWornItemCounted  smellDesc  smellHereDesc  soundDesc  soundHereDesc  specialDescList  specialPathFrom  statusName  stopThrowViaPath  superHidesSuper  tasteDesc  thatNom  thatObj  theNameFrom  theNameObj  theNameOwnerLoc  theNameWithOwner  throwTargetCatch  throwTargetHitWith  throwViaPath  transmitAmbient  transSensingIn  transSensingOut  traversePath  tryHolding  tryImplicitRemoveObstructor  tryMovingObjInto  useInitDesc  useInitSpecialDesc  useSpecialDesc  useSpecialDescInContents  useSpecialDescInRoom  useSpecialDescInRoomPart  verbEndingEs  verbEndingIes  verbEndingS  verbToHave  verbWas  verifyFollowable  verifyInsert  verifyRemove  whatIf  whatIfHeldBy  withVisualSenseInfo 

Inherited from VocabObject :
addToDictionary  expandPronounList  filterResolveList  getFacets  inheritVocab  initializeVocab  initializeVocabWith  matchName  matchNameCommon  matchNameDisambig  throwNoMatchForLocation  throwNoMatchForPossessive  throwNothingInLocation 

Inherited from BasicPlatform :
makeStandingUp  removeFromNested  tryRemovingFromNested 

Inherited from BasicChair :
performEntry  preCondForEntry  tryMovingIntoNested  verifyEntry 

Inherited from NestedRoom :
cannotMoveActorOutOf  cannotMoveActorToStagingLocation  checkActorInStagingLocation  checkActorReadyToEnterNestedRoom  checkMovingActorInto  chooseStagingLocation  defaultStagingLocation  disembarkRoom  isStagingLocationKnown  mapPushTravelIobj 

Inherited from BasicLocation :
actorInGroupPrefix  actorInGroupSuffix  actorIsFamiliar  actorKnowsDestination  actorTravelingWithin  addRoomNotifyItem  cannotGoThatWay  cannotGoThatWayInDark  cannotTravel  dispatchRoomDaemon  enteringRoom  getNominalActorContainer  leavingRoom  listWithActorIn  removeRoomNotifyItem  roomActorHereDesc  roomActorPostureDesc  roomActorStatus  roomAfterAction  roomBeforeAction  roomDarkTravel  roomListActorPosture  roomOkayPostureChange  travelerArriving  travelerLeaving  tryMakingDefaultPosture  tryMakingTravelReady  wouldBeLitFor 

Inherited from BulkLimiter :
checkBulkInserted  examineInterior  examineInteriorWithLister  verifyPutInInterior 

Properties  

effectiveFollowLocationOVERRIDDENtravel.t[6741]

nominal platforms are internal objects only, not part of the visible game world structure, so treat them as equivalent to their location for FOLLOW purposes

Methods  

dobjFor(LieOn)OVERRIDDENtravel.t[6730]

no description available

dobjFor(SitOn)OVERRIDDENtravel.t[6729]
no description available

dobjFor(StandOn)OVERRIDDENtravel.t[6728]
don't let anyone stand/sit/lie here via a command

hideFromAll (action)OVERRIDDENtravel.t[6733]
ignore me for 'all' and object defaulting

hideFromDefault (action)OVERRIDDENtravel.t[6734]
no description available

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3