Note that this class is based on GameInfoModuleID, so the library will automatically write out a gameinfo.txt file based on this object's settings. For full GameInfo data, the game should minimally define the following properties (see GameInfoModuleID and ModuleID for details on these properties):
IFID - a random 32-digit hex number to uniquely identify the game;
you can generate one at http://www.tads.org/ifidgen/ifidgen
name - the name of the game
byline - the main author credit: "by so and so"
htmlByline - the main author credit as an HTML fragment
authorEmail - the authors' names and email addresses (in GameInfo format)
desc - a short blurb describing the game, in plain text format
htmlDesc - the descriptive blurb as an HTML ragment
version - the game's version string
In addition, you can override the following settings if you don't like the defaults inherited from GameInfoModuleID:
releaseDate - the release date string (YYYY-MM-DD)
licenseType - freeware, shareware, etc.
copyingRules - summary rules on copying
presentationProfile - Multimedia, Plain Text
GameID : GameInfoModuleID
Typically, authors will want to override this to display the full credits for the game. Most authors like to show the author or authors, along with notes of thanks to important contributors.
Note that libraries generally will not show anything automatically in the credits, to allow the author full control over the formatting of the credits. Authors are encouraged to give credit where it's due for any libraries they use.